

1 point less of damage from toxic effect. God Of Contract: All atributes +5, but you wont get XP anymore. When Hp below 30 % next attack will be critical.

God of Rock: Armor + 10, Hp +10, Mana -2. Give money: You give ALL your coins-> Get a Treasure God tatoo, if you have all of them and have betrayed him, you get a tatoo of your new belief. Killing monsters is rewarded with +1 goldĬurse: You wont get any gold at the end of this run.Īfter killing a gobling he will beg you to not kill him, but instead give him coins in order to get greater richness afterwards: God of Treasure: Each time a mist tile is unlocked it rewards a gold, also, final gold reward increases 10%. Act as a blindfold follower: Max HP+5, STR +1 Doest´n matter, takeback whats yours: Betrayal of the Goddess, you lose all SP. 50% chance to resurrect with some HP and MPĪfter killing a monster he will speak in the name of the goddess and ask you about the meaning of getting all the souls: Immune to Curse effect (each stack -2 Max HP) Restore 2 HP each time you recover a SP Bear in mind, if there is no Soul to recover, there is no healing. Max Soul reduced in 20 points, to a Max of 40. Goddess of Benevolence: If a Soul Point is recovered, also an HP is recovered. Once unlocked, they can be worshiped before entering into the Dungeon, granting different Benefits, but with a mayor cost, also you will need to pay some gold. For unlocking the 9 tatoo achivment, you´ll need worship a God, get the tatoos, betray it in favour of another, and so on. There are 9 Gods in the game, each one of them grants access to 3 tatoos. The skill that allows him to attack and hit for sure, allow you to go with two weapons and take items that increase your critical ratio. Passive: When getting a Heart of Live, recovers double HP.įor not being a Vampire he is very vampiric. Skill: Vamprire Gnash: For 3 turns attacks don´t miss and heal 100% of the inflicted damage. Hogg: HP 27, Mana 6, Str 4, Dx 4, Int 3, Sta 3. Ignore ranged weapons, magic attacks are ranged, and remember to keep your morphing with you, is one of the best spells of the game. At least put a point in ST to be able to equip belts and some medium staffs. For using the best staff, needs you to have 5 ST and 13 INT.

As you can manage your hp and mana, it´s very easy to keep the HP in the maximun before taking hearts of healing. Keep always an eye on your HP and use the skills to heal, also count how many mana carrier monsters are in the floor and have that mana on acount to heal. Also, as you go deeper, you will find weapons which chain attack or increase the number of bounces. Prioritize attacking low attack enemies so those with high attack may die before facing them. I usually unlock as many tiles as possible, as she has a wand which attack may bounce. She is a magician who felt the power of the Dungeon and headed the exploration, and for me the easyest one. Passive: Restores HP for a value of double of Mana consumed in a skill. Sometimes it erases armor value or its reduced to half. Eliminates their skills, excluding mana carrier. Skill: Morphing: Halves damage and HP of a monster. Svafa: HP 25, mana 9, STR2, DX 4, INT 5, STA 3. Try to get a ranged weapon ASAP (buy it if it´s necesary) and increase the DX each level, ignoring armor and being capable to fire back ranged enemies is too juicy to let it go. Afterwards, eliminate the rest of the minions. This way, when you use the skill, you´ll be able to kill the enemies with the strongest attack getting the minimun damage possible back. My recomendation is to unlock as many tiles as possible in each floor, but remember to kill all the monsters with healing abilities as soon as they appear. So, Guy has no memory, and he wants to go to the bottom rock. Passive: Restores as much HP as the number of monsters killed in the previous floor. Skill: Adventurer´s roar, reduces enemies attack for 1+ number of blocked tiles, minimun 1. Guy: HP 31, Mana 8, Str 5, Dx 3, Int 2, Sta 5. There are three adventurers ready to go deep down into the dungeon, will any of them reach the end?
